Virtual reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. It is a creative tool for designers and architects, and a new medium for designers to explore, and a close and personal way of experiencing the creations of others. It will take architectural visualisation to the next level.
Virtual reality may appear a futuristic concept which dwells in the realm of science fiction it is, nevertheless, a very real form of technology. VR is revolutionising architecture.
VR technology provides a complete solution for creating, visualising, and experiencing the content you sell to your clients before construction begins: literally walk through your architectural designs in full scale and experience a stunning sense of your space in 3D.
While most assume virtual reality is an expensive upgrade, contractors, real estate developers and architects are nding they can actually save money by commissioning a real-time virtual model vs. traditional architectural illustrations. Once our clients experience their project in virtual reality, they’re immediately hooked. Traditional illustration techniques just aren’t the same.
The possibilities for design and visualization are endless. The client used the virtual model as part of their schematic design development process to get a sense of how the space was shaping up, the relationships between different rooms, and the views to the adjacent river and lakes.
As a next level of familiar animation and glossy render, with virtual reality developer can get to examine the details: the weight of a wall, the expanse of a void, the shifting sightline as you freely move across an aperture. Clients can experience their commission before they sign instead of just pore over abstract plans.
There are applications in product design, allowing the chance to inspect an interior design products from the perspective. It allows the company to assess designs far earlier in the process than before, from material nishes to colour schemes, in different light conditions and environments.